Four burning buildings. Procedurally connected rooms. One water hose. A first-person 3D firefighter game rendered entirely in software, smaller than a single photo from your camera.
Real gameplay, real sounds. Every flame, ember and wall in the video is drawn by the same engine running on your phone.
You are the fire brigade. Enter each building, find every blaze through the rooms, and douse them all before the spread meter fills. Walls block both your water and your line of sight, so knowing where the doors are is the whole strategy.
A hand-written 3D engine, no game framework. Perspective-correct rooms, doorways, occlusion, dynamic fire light on every surface.
Warehouse, depot, a shopping mall, a boiler plant. Every room procedurally connected, no two runs identical.
Blazes grow, shed embers, and spread to new spots through doorways if you ignore them.
Your tank drains while spraying and refills slowly. Walls block your stream, so angles and routes matter.
Rumbling fire ambience that swells as you approach, spray hiss, steam sizzle, and a spread alarm when things go wrong.
60 fps on a 2019 mid-ranger. No internet, no accounts, no ads, no in-app purchases, nothing running in the background.
Each level is bigger and burns hotter than the last. Your score carries through the whole night.
| LEVEL | ROOMS | FIRES | CHARACTER |
|---|---|---|---|
| 1The Warehouse | 4 | 8 | Where every firefighter starts |
| 2The Depot | 6 | 12 | Fuel stores make for bad days |
| 3The Mall | 9 | 18 | Three floors of retail chaos |
| 4Boiler Row | 8 | 16 | Industrial. Hot. Narrow tunnels |
Every image on this page was captured directly from a device running the game. Nothing here is a mockup.



Downloaded outside an app store, Android will ask you twice before trusting it. That is normal for every APK, even ones from billion-dollar companies. Here is everything you need to verify this one yourself.
Not a debug build. Release-signed with a private key held by the developer, minified, and zipaligned. The signature proves nobody modified the file after signing.
The manifest requests a single permission: VIBRATE (the buzz when you pause or douse a fire). No internet access, no storage, no contacts, no location, no camera, no accounts. The game literally cannot phone home; it has no network permission to phone home with.
Run this in PowerShell after downloading, the hash must match:
Free games on the internet are usually monetized with ad networks and analytics SDKs, which is what anti-virus engines actually flag. This APK contains no third-party code at all: just the game itself. You can check the size: the whole game is smaller than most wallpapers.
Takes about thirty seconds.
Use the button at the top of this page. Chrome may ask you to confirm keeping the file; tap keep.
Your phone will say this app is from an unknown source, because it didn't come through an app store. That phrase covers every APK ever shared outside stores, including this one. Allow, and it installs.
The flame icon on your home screen is the game. It works with no internet connection and never asks for anything else.
If a scanner flags it, know that the detection name for unsigned or rarely-downloaded APKs is a guess by reputation, not evidence. Compare the file hash above and the certificate owner, Friday Labs, in the trust section.