First-person 3D
A hand-written software renderer. Perspective rooms, doorways, occlusion, fire light pooling on every surface.
BURNING BUILDING. ONE HOSE.
Eight sites. 79 procedurally connected rooms. A first-person 3D firefighter game rendered by a hand-written engine — the whole thing is smaller than one photo from your camera.
BRIEFING · 06 CHAPTERS · 00:45
Six short chapters: the alarm, finding every blaze, shooting through doorways, the two meters, the thermal minimap, and the debrief. Real gameplay, and every sound comes from the game itself.
THE GAME
You are the fire brigade. Enter each site, find every blaze, douse them all before the spread meter fills. Walls block both your water and your sightline, so knowing where the doors are is the whole strategy.
A hand-written software renderer. Perspective rooms, doorways, occlusion, fire light pooling on every surface.
Warehouse, gas stop, mall, boiler row, hospital, high-rise, oil refinery, central station. Rooms connect procedurally, no two runs are identical.
Blazes grow, shed embers, and spread through doorways to new spots if you ignore them.
Your tank drains while spraying and refills slowly. Take angles through doors — walls eat your stream.
Score, active fire count, segmented spread gauge and a thermal minimap that lights every remaining blaze in red.
60 fps on a 2019 mid-ranger. No internet, no accounts, no ads, no tracking, nothing in the background.
CAMPAIGN · TONIGHT'S ROSTER
Each one bigger and hotter than the last. Your score carries through the whole night.
| # | Site | Rooms | Fires | Notes |
|---|---|---|---|---|
| 01 | The Warehouse Indoor sector | 04 | 08 | Where every firefighter starts |
| 02 | Highway Gas Stop Open-air forecourt | 06 | 12 | Pumps, mart and tanker bays under open sky |
| 03 | The Mall Indoor retail | 09 | 18 | Nine stores of retail chaos |
| 04 | Boiler Row Open-air industrial | 08 | 16 | Industrial. Hot. Narrow tunnels |
| 05 | City Hospital Medical center | 12 | 24 | Patients still inside. No margin |
| 06 | The High-Rise Indoor offices | 12 | 24 | Burning from the lobby to the roof |
| 07 | Oil Refinery Open-air process yard | 12 | 24 | Flare stacks and pipe racks |
| 08 | Central Station Indoor transport | 16 | 32 | Concourse, platforms and tunnels |
| TOTAL | 79 | 158 | One hose. No backup. |
FIELD CAPTURES
Every image on this page was captured from a device running the game. Nothing is a mockup.
TRANSPARENCY
Android asks twice before trusting any APK from outside an app store — that is true for every APK ever shared, including ones from billion-dollar companies. Here is everything you need to verify this one yourself.
Not a debug build. Release-signed with a private key, minified, zipaligned, v2+v3 signature schemes. The signature proves nobody modified the file after the developer signed it.
The haptic buzz when you pause or douse a fire. That is the entire list — no internet, no storage, no contacts, no location, no camera. The game cannot phone home; it has no network permission to phone home with.
After downloading, run this — the hash must match:
Free games are usually paid for by ad and analytics SDKs, and those SDKs are what scanners actually flag. This APK contains no third-party libraries at all, just the game — 626 KB, which is itself a check: there is nowhere to hide anything.
INSTALL
Thirty seconds.
Any download button on this page. If the browser asks you to confirm keeping the file, tap keep.
The phone will warn it is from an unknown source, because it did not come through an app store. Allow and it installs. This warning appears for every APK ever shared directly — it is a policy, not an accusation.
The flame icon is the game. It never needs internet and never asks for anything else.